![]() We are also planning on releasing a similar Bundle on Mobile in the coming weeks, which will act exactly like the above. It can only be purchased as a complete bundle. If you already own the Base Game on Steam, then you won’t be able to purchase the bundle. If you have any friends that wish to dive into the game for the first time, or anyone still on the Demo version, then the Expanded Edition is a great option for them. ![]() It acts just like any regular Steam Bundle, and will display on the Melvor Idle Steam Page. This is due to release on 2nd February, roughly 12-24 hours after this post. The Expanded Edition is a Steam Bundle that contains the Base Game + Throne of the Herald Expansion for a slight discount. I don’t generally like advertising Patreon that much at all in posts like this (due to it being another cost), but if you would like the check out the rework then feel free to join and check the relevant Discord channels: Melvor Idle: Expanded Edition Steam Bundle There’s no ETA on the release of this rework, but it has been in Patreon Testing since December, and has continued to be adjusted based on feedback. Once the full write-up of the Township rework is released, you should have enough information to determine when you spend your ticks, and how that will benefit you the most. Should you spend your ticks prior to the rework release? That will be a decision you need to make. If you have saved a lot of ticks and are worried about them when switching to the new passive system - don’t stress because you will be able to spend those ticks even after the rework has been released. I’ll post a complete write-up closer to the potential release of this rework.įor those worried about Skill level resets - there will be none. That’s only the surface on what has changed. We’ve done this by adding 30+ new consumables that can be traded, and reworked how basic materials can be obtained. Reworked the Trader to become more of a Utility feature that assists in the entire game.No more jumping back and forth between menus. Combined the Town & Build menus into a single page. ![]() New “Casual Tasks” system which provides a way to speed up Township progress by completing tasks throughout the general game.This means no more Town resets, mass Citizen death due to lack of food, or the potential to brick your town. Transitioning to a completely passive system that automatically progresses.Here is a small amount of information on what is changing: The rework makes the Skill more suitable for Melvor Idle, and removes a lot of the headache that exists with the current system. We looked at what purpose it serves as a whole, and what we can do to breathe new life into the Skill. ![]() We took a step back and looked at the core functionality of the Skill, and thought hard about how it fits into the game. This update has turned into a rework of the Skill. Originally, we were going to provide a 2nd update to the mechanics in hopes to flesh it out and bring it in line with what makes Melvor Idle great. It’s no secret that the current implementation of Township does not suit the core premise of Melvor Idle. This will just be a short summary of what we’re working on. I thought now would be a good time to update the community and keep you in the loop of what’s going on behind the scenes. It’s been a minute since I’ve provided an update as to what we’re working on.
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